Tuesday, September 28, 2010

Who is John Cage?

And why do I care?

Check out this link.

Who is John Cage?

And why do I care?

Check out this link.

Sunday, April 4, 2010

Final Projects - Elements

Things that can be included in your projects. Using many elements and integrating them into an organic whole is the challenge.

Maps, charts, printed guides
Sound
Instructions
More than one location
Mobility as (non)location
Physical activity
Virtual activity
Physical + Virtual activity at the same time
Hand-crafted elements - sewing, drawing, rubbings
Digital Material - video, web sites, radio, GPS
Cell phones
Elimination of one sense (blind-folds, head-phones)
The archeology and/or psycho-geography of the area

Final Projects - more about them

All of you have picked a place for your final projects. The creative part of the assignment is to design a project/event/happening/performance/encounter in that place that activates the space. To do that, you have to bring together three things: some aspect of the history or dynamic of the place that you have researched, some aspect of your own experience and some experience of the interrelationship of the buildings, events and interactions that make up that space.

Final Projects

What I would say is most important is the sense of web 2.0 politics - open source, ground up authorship, networked, distributed. So, the integration of the social softwares such as blogger, twitter, Facebook or Ning, de.li.ci.ous, Flickr, Hipcast (or moblogging, podcasting etc.), Google Maps are core to the concepts of the class. If your projects can integrate with any of these applications, you get extra points. If you are doing something outside, but can include a web element, a map, a feature of some kind, extra points. If you can work on the idea of a MIXED REALITY experience - either a mixture of physical and networked experience, or mixed through sensory scrambling, or spatial re-organization etc.

The most effective projects have created experiences that start in one condition and end in another condition. Walking somewhere, putting something(s) somewhere and leaving them there, and that combine several of these concepts into one overall experience.

The idea of permanence vs. mutability, the ephemeral quality of technology as public art.

The idea that art and creativity can collapse multiple meanings into one experience.

Having the public or the class create the content for the project. You create the structure for gathering that content, asking for it, soliciting it, provoking it, creating it.

Semantics

The linguistic branch of semiotics. http://en.wikipedia.org/wiki/Semantics

A partial description here:

Semantics is the study of meaning in communication. The word derives from Greek σημαντικός (semantikous), "significant",[1] from σημαίνω (semaino), "to signify, to indicate" and that from σήμα (sema), "sign, mark, token".[2] In linguistics it is the study of interpretation of signs as used by agents or communities within particular circumstances and contexts.[3] It has related meanings in several other fields.
Semanticists differ on what constitutes meaning in an expression. For example, in the sentence, "John loves a bagel", the word bagel may refer to the object itself, which is its literal meaning or denotation, but it may also refer to many other figurative associations, such as how it meets John's hunger, etc., which may be its connotation. Traditionally, the formal semantic view restricts semantics to its literal meaning, and relegates all figurative associations to pragmatics, but this distinction is difficult to defend.[4] The degree to which a theorist subscribes to the literal-figurative distinction decreases as one moves from the formal semantic, semiotic, pragmatic, to the cognitive semantic traditions.
The word semantic in its modern sense is considered to have first appeared in French as sémantique in Michel Bréal's 1897 book, Essai de sémantique'. In International Scientific Vocabulary semantics is also called semasiology. The discipline of Semantics is distinct from Alfred Korzybski's General Semantics, which is a system for looking at non-immediate, or abstract meanings.